Stella Deus: The Gate of Eternity | |
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![]() North American cover art | |
Developer(s) | Atlus
Additional work by:
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Publisher(s) | |
Director(s) | Akiyasu Yamamoto |
Producer(s) | Yoshinao Shimada Ryo Miyazaki |
Artist(s) | Shigenori Soejima |
Writer(s) | Goro Azuno |
Composer(s) | Hitoshi Sakimoto Masaharu Iwata |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Stella Deus: The Gate of Eternity[1] is a 2004 tactical role-playing game co-developed by Atlus and Pinegrow for the PlayStation 2. It was published in Japan and North America by Atlus, and in Europe by 505 Games. The gameplay, which is similar to that of Hoshigami: Ruining Blue Earth, has the player controlling six characters through story-driven tactical missions, revolving around positioning, assigned equipment, and the special skills of individual characters. The story focuses on Spero, a young man who is caught in the middle of a growing conflict between various religious factions, which in turn are being spurred by the advance of the Miasma, a force that will destroy all life.
The game began production in 2002. The game's story was supervised by fantasy writer Ryo Mizuno, and focused on themes of religious conflict. The character designs and art direction were handled by Shigenori Soejima, who came onto the game after previously doing supporting work on the Persona series. Many parts of the artistic design revolve around realistic depictions of the world's setting, clothing and weapons. The game's music was written by Hitoshi Sakimoto and Masaharu Iwata, and its theme songs and vocals were performed by Japanese singer Reiko Ariga.