Strategy-stealing argument

In combinatorial game theory, the strategy-stealing argument is a general argument that shows, for many two-player games, that the second player cannot have a guaranteed winning strategy. The strategy-stealing argument applies to any symmetric game (one in which either player has the same set of available moves with the same results, so that the first player can "use" the second player's strategy) in which an extra move can never be a disadvantage.[1] A key property of a strategy-stealing argument is that it proves that the first player can win (or possibly draw) the game without actually constructing such a strategy. So, although it might prove the existence of a winning strategy, the proof gives no information about what that strategy is.

The argument works by obtaining a contradiction. A winning strategy is assumed to exist for the second player, who is using it. But then, roughly speaking, after making an arbitrary first move – which by the conditions above is not a disadvantage – the first player may then also play according to this winning strategy. The result is that both players are guaranteed to win – which is absurd, thus contradicting the assumption that such a strategy exists.

Strategy-stealing was invented by John Nash in the 1940s to show that the game of hex is always a first-player win, as ties are not possible in this game.[2] However, Nash did not publish this method, and József Beck credits its first publication to Alfred W. Hales and Robert I. Jewett, in the 1963 paper on tic-tac-toe in which they also proved the Hales–Jewett theorem.[2][3] Other examples of games to which the argument applies include the m,n,k-games such as gomoku. In the game of Chomp strategy stealing shows that the first player has a winning strategy in any rectangular board (other than 1x1). In the game of Sylver coinage, strategy stealing has been used to show that the first player can win in certain positions called "enders".[4] In all of these examples the proof reveals nothing about the actual strategy.

  1. ^ Bodwin, Greg; Grossman, Ofer (2019-11-15), Strategy-Stealing is Non-Constructive, doi:10.48550/arXiv.1911.06907, retrieved 2024-11-03
  2. ^ a b Beck, József (2008), Combinatorial Games: Tic-Tac-Toe Theory, Encyclopedia of Mathematics and its Applications, vol. 114, Cambridge: Cambridge University Press, p.65, 74, doi:10.1017/CBO9780511735202, ISBN 9780511735202, MR 2402857.
  3. ^ Hales, A. W.; Jewett, R. I. (1963), "Regularity and positional games", Transactions of the American Mathematical Society, 106 (2): 222–229, doi:10.2307/1993764, JSTOR 1993764, MR 0143712.
  4. ^ Sicherman, George (2002), "Theory and Practice of Sylver Coinage" (PDF), Integers, 2, G2