Street Fighter II | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Yoshiki Okamoto |
Designer(s) | |
Programmer(s) |
|
Artist(s) |
|
Composer(s) |
|
Series | Street Fighter |
Platform(s) | |
Release | March 7, 1991 |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | CP System |
Street Fighter II: The World Warrior[b] is a 1991 fighting game produced by Capcom for arcades, and their fourteenth game to use the CP System arcade system board. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.
Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on Final Fight, Street Fighter II is regarded as one of the greatest video games of all time and the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series. Additionally, it prolonged the survival of the declining video-game arcade business market by stimulating business and driving the fighter genre.[8][9] It prominently features a popular two-player mode that obligates direct, human-to-human competitive play, inspiring grassroots tournament events, culminating in Evolution Championship Series (EVO).[10][9] Street Fighter II shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition, including large groups.[8]
Street Fighter II became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. Worldwide, more than 200,000 arcade cabinets and 15 million software units of all versions of Street Fighter II have been sold, grossing an estimated $10 billion in total revenue, making it one of the top three highest-grossing video games of all time as of 2017[update] and the best-selling fighting game until 2019. More than 6.3 million Super Nintendo (SNES) cartridges of Street Fighter II were sold, making it Capcom's best-selling single software game for the next two decades, its best-selling game on a single platform, and the highest-selling third-party game on the SNES. Due to its major success, a series of updated versions were released with additional features and characters, starting with 1992's Street Fighter II: Champion Edition; its major successor was Street Fighter III in 1997.
GM441
was invoked but never defined (see the help page).egmbuyersguide1993
was invoked but never defined (see the help page).
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).