Street Fighter IV | |
---|---|
Developer(s) | Dimps Capcom |
Publisher(s) | Capcom |
Director(s) | Takashi Tsukamoto |
Producer(s) | Yoshinori Ono |
Designer(s) | Hirotoshi Shiozaki |
Programmer(s) | Ryosuke Nakano |
Artist(s) | Daigo Ikeno |
Composer(s) | Hideyuki Fukasawa |
Series | Street Fighter |
Engine | MT Framework |
Platform(s) | Arcade, PlayStation 3, Xbox 360, Microsoft Windows, iOS, Android |
Release | ArcadePlayStation 3, Xbox 360[1] Microsoft Windows[2] iOS March 10, 2010[6] Android
|
Genre(s) | Fighting |
Mode(s) | Single-player, competitive multiplayer |
Arcade system | Taito Type X2[7] Taito Type X3 (Ultra) |
Street Fighter IV (ストリートファイター IV, Sutorīto Faitā Fō) is a 2008 arcade fighting game developed by Capcom and Dimps and published by Capcom.[8] It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years. Designed for the Taito Type X2 hardware, it was ported with additional features in 2009 to PlayStation 3, Xbox 360 and Windows, along with mobile versions later on.
The game features 3D models, but otherwise the gameplay and its mechanics remain in the traditional 2D style the series is known for. Street Fighter IV received universal critical acclaim; receiving universally high scores from many gaming websites and magazines, it has often been cited as one of the greatest games of all time. It was followed by an updated version for consoles in 2010 called Super Street Fighter IV,[9] itself followed by an arcade update called Arcade Edition which was then ported to consoles in 2011, a Nintendo 3DS specific port called 3D Edition, and later in 2014, Ultra Street Fighter IV. All versions of Street Fighter IV have sold over 9 million units across all platforms. Street Fighter IV was succeeded by Street Fighter V in 2016.
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