Strike Commander

Strike Commander
Developer(s)Origin Systems
Publisher(s)Electronic Arts
Director(s)Chris Roberts
Producer(s)Chris Roberts
Designer(s)Chris Roberts
Jeff George
Programmer(s)Jason Templeman
Chris Roberts
Paul Isaac
Aaron Martin
Artist(s)Bruce Lemons
Danny Garrett
Chris Douglas
Jake Rodgers
Writer(s)Gilbert P. Austin
Composer(s)Nenad Vugrinec
Dana Karl Glover
Platform(s)x86 (DOS), FM Towns, PC-98
ReleaseApril 1993[1]
Genre(s)Air combat simulation
Mode(s)Single-player

Strike Commander is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements were presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games. Strike Commander has been called "Privateer on Earth", due to the mercenary role-playing in the game.

The game was mass released in 1994 as part of a Creative Labs bundle pack with Syndicate Plus, Ultima VIII: Pagan and Wing Commander II: Vengeance of the Kilrathi. It was also available in a CD bundle with Wing Commander: Privateer; both games included the core game, the expansion pack and voice pack on a single CD-ROM disc.

The game was re-released in 2013 on Gog.com with support for Windows and macOS.

  1. ^ "Strike Commander". PC Zone (1): 8. April 1993. ISSN 0967-8220. OCLC 173325816.
  2. ^ "It's War! on Ozi Software Prices". The Age. April 22, 1993. p. 33. Retrieved January 8, 2024. Strike Commander has arrived! Available Thursday at all stores