SubSpace (video game)

SubSpace: The Internet Game
Developer(s)Burst Studios
Publisher(s)Virgin Interactive
Director(s)Michael Simpson
Producer(s)Rod Humble
Programmer(s)
  • Jeff Peterson
  • Jerod M. Bennett
  • Robin Keir
Artist(s)Juan L. Sanchez
Composer(s)
  • David Fries
  • Mical Pedriana
Platform(s)Windows
ReleaseDecember 1997
Genre(s)Action
Mode(s)Multiplayer

SubSpace is a 2D space shooter video game created in 1995 and released in 1997 by Virgin Interactive[1] which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998.[2] SubSpace incorporates quasi-realistic zero-friction physics into a massively multiplayer online game.[3]

The game is no longer operated by VIE; instead, fans and players of the game provide servers and technical updates.[4]

The action is viewed from above, which presents challenges very different from those of a three-dimensional game. The game has no built-in story or set of goals; players may enter a variety of servers, each of which have differing objectives, maps, sounds, and graphics.

SubSpace is considered an early entry in the massively multiplayer online genre due to its unprecedented player counts.[5]

  1. ^ "Continuum". www.getcontinuum.com. Archived from the original on July 17, 2023. Retrieved July 23, 2023.
  2. ^ "The Academy of Interactive Arts & Sciences :: Awards". The Academy of Interactive Arts & Sciences. Archived from the original on September 27, 2007. Retrieved June 19, 2007.
  3. ^ "What Is SS?". www.subspacedownloads.com. Archived from the original on February 22, 2004. Retrieved July 22, 2023.
  4. ^ "NR Gaming Infantry Interview". GameSurge (originally from New Reality Gaming). September 20, 1999. Retrieved March 5, 2008.
  5. ^ Sengstack, Jeff (January 9, 1998). "SubSpace for PC Review – PC Review SubSpace". GameSpot. Retrieved March 5, 2008.