SubSpace: The Internet Game | |
---|---|
Developer(s) | Burst Studios |
Publisher(s) | Virgin Interactive |
Director(s) | Michael Simpson |
Producer(s) | Rod Humble |
Programmer(s) |
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Artist(s) | Juan L. Sanchez |
Composer(s) |
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Platform(s) | Windows |
Release | December 1997 |
Genre(s) | Action |
Mode(s) | Multiplayer |
SubSpace is a 2D space shooter video game created in 1995 and released in 1997 by Virgin Interactive[1] which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998.[2] SubSpace incorporates quasi-realistic zero-friction physics into a massively multiplayer online game.[3]
The game is no longer operated by VIE; instead, fans and players of the game provide servers and technical updates.[4]
The action is viewed from above, which presents challenges very different from those of a three-dimensional game. The game has no built-in story or set of goals; players may enter a variety of servers, each of which have differing objectives, maps, sounds, and graphics.
SubSpace is considered an early entry in the massively multiplayer online genre due to its unprecedented player counts.[5]