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Summoner 2 | |
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Developer(s) | Volition[a] |
Publisher(s) | THQ |
Designer(s) | Sandeep Shekar |
Programmer(s) | James Hague |
Artist(s) | Mitri Vanichtheeranont Frank Marquart |
Writer(s) | Jason Scott |
Composer(s) | Dan Wentz Franky Vivid Kate Marlin-Nelson |
Series | Summoner |
Platform(s) | PlayStation 2, GameCube |
Release | PlayStation 2 GameCube |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Summoner 2 is an action role-playing game developed by Volition and published by THQ as the sequel to Summoner. It was originally released for PlayStation 2 in 2002 and was ported to the GameCube in 2003 by Cranky Pants Games with some visual changes as Summoner: A Goddess Reborn. The game features improved visuals and a more real-time, action-oriented combat system from the original.
Instead of Joseph, the player now takes on the role of Maia, Queen of Halassar, who is the goddess Laharah reborn, and can transform herself into a variety of "summonable" creatures. Maia must heal the legendary Tree of Eleh, the source of Aosi, the language of creation. Along the way, she meets a host of characters, including Yago from the original Summoner game.
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