Summoner 2

Summoner 2
US box art for PS2 version
Developer(s)Volition[a]
Publisher(s)THQ
Designer(s)Sandeep Shekar
Programmer(s)James Hague
Artist(s)Mitri Vanichtheeranont
Frank Marquart
Writer(s)Jason Scott
Composer(s)Dan Wentz
Franky Vivid
Kate Marlin-Nelson
SeriesSummoner
Platform(s)PlayStation 2, GameCube
ReleasePlayStation 2
  • NA: September 23, 2002[1]
  • EU: November 1, 2002
GameCube
  • NA: February 4, 2003
  • EU: April 11, 2003
Genre(s)Action role-playing
Mode(s)Single-player

Summoner 2 is an action role-playing game developed by Volition and published by THQ as the sequel to Summoner. It was originally released for PlayStation 2 in 2002 and was ported to the GameCube in 2003 by Cranky Pants Games with some visual changes as Summoner: A Goddess Reborn. The game features improved visuals and a more real-time, action-oriented combat system from the original.

Instead of Joseph, the player now takes on the role of Maia, Queen of Halassar, who is the goddess Laharah reborn, and can transform herself into a variety of "summonable" creatures. Maia must heal the legendary Tree of Eleh, the source of Aosi, the language of creation. Along the way, she meets a host of characters, including Yago from the original Summoner game.

  1. ^ a b "THQ® and Volition® Ship Summoner® 2 for PlayStation® 2 THQ and Volition Announce Summoner 2 for Nintendo® Gamecube™". GameZone. September 23, 2002. Archived from the original on September 6, 2005. Retrieved July 17, 2024.


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