Super Breakout | |
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Developer(s) | Atari, Inc. Paradox (ST) |
Publisher(s) | Arcade Ports Atari, Inc. (2600, 5200, Atari 8-bit) Atari UK (ST) Majesco (Game Boy) |
Designer(s) | Ed Rotberg |
Programmer(s) | Arcade[4] Ed Rotberg Atari 2600[4] Nick Turner Carol Shaw Atari 8-bit[4] Larry Kaplan Game Boy[4] David Lubar |
Platform(s) | Arcade, Atari 2600, Atari 5200, Atari 8-bit, Atari ST, Game Boy, Game Boy Color |
Release | September 1978: Arcade[1][2] 1979: Atari 8-bit 1981: Atari 2600 1982: Atari 5200 1987: Atari ST 1998: Game Boy, GB Color |
Genre(s) | Breakout |
Mode(s) | Arcade, 2600, 5200 1–2 players alternating turns Atari 8-bit 1–8 players alternating turns[5] |
Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc.[2] It was written by Ed Rotberg.[4] The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play.[2] Both the original and sequel are in black and white with monitor overlays to add color. It was distributed in Japan by Namco and Esco Trading.
The arcade game was commercially successful in Japan and the United States. Atari published home versions–in color–for most of its consoles and computers and was the pack-in game for the 1982 release of the Atari 5200 console.
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