Super Burnout | |
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![]() Cover art in all regions | |
Developer(s) | Shen Technologies SARL |
Publisher(s) |
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Producer(s) | Bill Rehbock Elysée Adé Loïc Duval |
Programmer(s) | Olivier Nallet |
Artist(s) | Kheang Tan Olivier Baron |
Composer(s) | Alexandre Ekian |
Platform(s) | Atari Jaguar |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Super Burnout[a] is a motorcycle racing video game developed by French studio Shen Technologies SARL and co-published by Atari Corporation and Virtual Xperience exclusively for the Atari Jaguar in North America and Europe in July 1995.[1][2][3][4] It was also published in Japan by Messe Sansao during the same period.[5] It is the first title to be created by Shen Technologies.
Heavily inspired by various arcade games such as Sega's Super Hang-On, Super Burnout is an arcade-style racer where players takes control from any of the available motorcycles against CPU-controlled opponents or against other players, with heavy emphasis on pseudo-3D sprite-scaling graphics at a high frame rate.
Super Burnout received mixed reception upon its release, with some reviewers giving praise to various aspects of the game such as controls, sound design and high sense of speed but was criticized by others for its gameplay and lack of originality, while many critics were divided towards the graphics. However, retrospective reviews in regards to the title have been more positive in recent years, with publications such as PC Magazine referring it as one of the best titles for the system.[6][7]
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