Super Castlevania IV | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Masahiro Ueno |
Producer(s) | Kazumi Kitaue |
Designer(s) | Kazumichi Ichihara |
Programmer(s) | Masahiro Ueno Mitsuru Yaida |
Artist(s) | Kazumichi Ichihara Satoshi Kushibuchi |
Composer(s) | Masanori Adachi Taro Kudo |
Series | Castlevania |
Platform(s) | SNES |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player |
Super Castlevania IV[a] is a 1991 action-platform game developed and published by Konami for the Super Nintendo Entertainment System. It has been re-released multiple times, including for the Super NES Classic Edition.
Super Castlevania IV features expanded play control, 16-bit graphics featuring Super NES's Mode 7, and a soundtrack featuring new pieces and arrangements based on previous Castlevania music. A reimagining of the events of Castlevania on the NES,[3] the game takes place in 1691 Transylvania, where the vampire hunter Simon Belmont must defeat the vampire Dracula.[4][5] The game received critical acclaim and is considered one of the greatest video games of all time.
DuboisArt
was invoked but never defined (see the help page).Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
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