Super Dodge Ball | |
---|---|
Developer(s) | Technōs Japan Mega Enterprise (PC) |
Publisher(s) | SNK |
Director(s) | Shōichi Toyoshima |
Designer(s) | Masao Shiroto |
Programmer(s) | Makoto Sato |
Artist(s) | Haruyuki Watanabe Kouji Maruta Tadashi Maruyama |
Composer(s) | Fumio Suzuki Robert C. Ashworth Tadashi Takatsuka |
Series | Kunio-kun |
Platform(s) | Arcade, Windows |
Release | Arcade
|
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Arcade system | Neo Geo MVS |
Super Dodge Ball[a] is a dodgeball-based sports game produced by Technōs Japan that was released for the Neo Geo platform in 1996. It is a sequel to the original Super Dodge Ball and features characters from Technōs Japan's Kunio-kun series. It was also the final game developed by Technōs before the company went out of business, as well as the last Kunio-kun games released in arcades. Technōs location tested a Japanese version in arcades, but since the company went bankrupt, this version was not released and the game was only given a limited US release from SNK, although putting a US cart of this game into a Japanese system will show the Japanese version. In 2001, Mega Enterprise ported this game to the PC exclusively for a Korean release.[3]
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