Super Monkey Ball: Banana Splitz | |
---|---|
![]() | |
Developer(s) | Marvelous AQL |
Publisher(s) | Sega |
Director(s) | Jun Tokuhara Yuichiro Shirai |
Producer(s) | Jun Tokuhara |
Designer(s) | Junichi Morita |
Programmer(s) | Noboru Yanagisawa |
Composer(s) | Saori Kobayashi Yoshitaka Hirota |
Series | Super Monkey Ball |
Platform(s) | PlayStation Vita |
Release | |
Genre(s) | Platform, party |
Mode(s) | Single-player, multiplayer |
Super Monkey Ball: Banana Splitz[a] is a platform video game developed by Marvelous AQL and published by Sega for the PlayStation Vita. Similar to other entries in the Super Monkey Ball series, the game involves the player directing a monkey encased in a sphere through an obstacle course to a gate at the end of the level. The game was released early on in the Vita's lifespan, in June 2012 in Japan, and in October in Western regions. Reviewers were mixed on the game's merits; while some appreciated the game's core gameplay, others felt it was too redundant to prior entries. The game did not perform well commercially, and was the last completely original entry in the series to be released on a dedicated video game console until 2024's Super Monkey Ball Banana Rumble. The next title, Super Monkey Ball Bounce, played as a Peggle pachinko clone on mobile devices.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).