Super Monkey Ball 2 | |
---|---|
Developer(s) | Amusement Vision |
Publisher(s) | Sega |
Director(s) | Toshihiro Nagoshi |
Producer(s) | Toshihiro Nagoshi |
Designer(s) | Junichi Yamada Daisuke Sato |
Programmer(s) | Hisashi Endo |
Artist(s) | Mika Kojima |
Composer(s) | Hidenori Shoji Haruyoshi Tomita Ryuji Iuchi |
Series | Super Monkey Ball |
Platform(s) | GameCube |
Release | |
Genre(s) | Platforming, party |
Mode(s) | Single-player, multiplayer |
Super Monkey Ball 2[a] is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the Super Monkey Ball series, and the first installment to have a storyline and to be exclusively released on a home console.
Super Monkey Ball 2's stages were remade as a part of Super Monkey Ball Banana Mania.
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