Super Monkey Ball Adventure | |
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Developer(s) | Traveller's Tales |
Publisher(s) | Sega |
Director(s) | Paul Gardner |
Producer(s) | Graeme Monk |
Designer(s) | Neall Jones |
Artist(s) | Dave Walsh |
Composer(s) | Simon Forster |
Series | Super Monkey Ball |
Platform(s) | |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Super Monkey Ball Adventure is a platform video game developed by Traveller's Tales and published by Sega. Part of the Super Monkey Ball series, it was released on 2006 for the PlayStation 2, PlayStation Portable and GameCube.
Super Monkey Ball Adventure is a departure from the series in the sense that the puzzle-based gameplay is replaced by a more traditional 3D platform game world. Traveller's Tales has retained some of the mini-games, however, and integrated the features into the gameplay. Some new mini-games are also integrated into the adventure world. The game received mixed to negative reviews from critics, who derided the game's controls, difficulty, and gameplay shift, with some deeming it the worst installment in the series, though the soundtrack was praised.