Supreme Commander (video game)

Supreme Commander
Supreme Commander cover
Developer(s)Gas Powered Games[a]
Publisher(s)
Producer(s)Kent McNall
Gary Wagner
Designer(s)Chris Taylor
Bradley Rebh
John Comes
Programmer(s)Jonathan Mavor
Artist(s)Kevin Pun
Steven Thompson
Writer(s)Jason Janicki
Evan Pongress
Bradley Rebh
Composer(s)Jeremy Soule
Platform(s)Microsoft Windows, Xbox 360
ReleaseMicrosoft Windows
  • EU: February 16, 2007
  • NA: February 20, 2007
  • AU: February 23, 2007
Xbox 360
  • NA: June 23, 2008
  • EU: September 12, 2008
  • AU: September 18, 2008
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Supreme Commander (sometimes SupCom) is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation,[1] and also the Spring remake. First announced in the August 2005 edition of PC Gamer magazine,[2] the game was released in Europe on February 16, 2007, and in North America on February 20.

The standalone expansion Supreme Commander: Forged Alliance was released on November 6 of the same year. The sequel, Supreme Commander 2, was released in 2010. Nowadays, the original Supreme Commander is played through the community client called Forged Alliance Forever; the game has been further developed and balanced, and offers a wide variety of community mods.[3]

The gameplay of Supreme Commander focuses on using a giant bipedal mech called an Armored Command Unit (ACU), the so-called "Supreme Commander", to build a base, upgrading units to reach higher technology tiers, and conquering opponents. The player can command one of three factions: the Aeon Illuminate, the Cybran Nation, or the United Earth Federation (UEF). The expansion game added the Seraphim faction. Supreme Commander was highly anticipated in pre-release previews, and was well received by critics, with a Metacritic average of 86 out of 100.[4]


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  1. ^ "Supreme Commander Q&A - What Makes Supreme Commander Unique?". GameSpot. September 30, 2005. Retrieved March 20, 2007.
  2. ^ Editorial staff (August 2005). "Supreme Commander preview". PC Gamer (139): 24–34.
  3. ^ "Forged Alliance Forever". www.faforever.com. Retrieved February 23, 2023.
  4. ^ Cite error: The named reference supcompcrev-Metacritic was invoked but never defined (see the help page).