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In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map.
Switch statements function somewhat similarly to the if
statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#,[1]: 374–375 Visual Basic .NET, Java,[2]: 157–167 and in many other types of language, using such keywords as switch
, case
, select
, or inspect
.
Switch statements come in two main variants: a structured switch, as in Pascal, which takes exactly one branch, and an unstructured switch, as in C, which functions as a type of goto. The main reasons for using a switch include improving clarity, by reducing otherwise repetitive coding, and (if the heuristics permit) also offering the potential for faster execution through easier compiler optimization in many cases.
switch (age) {
case 1: printf("You're one."); break;
case 2: printf("You're two."); break;
case 3: printf("You're three.");
case 4: printf("You're three or four."); break;
default: printf("You're not 1, 2, 3 or 4!");
}
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