Sword of the Stars | |
---|---|
Developer(s) | Kerberos Productions |
Publisher(s) | Paradox Interactive (current)[1] Lighthouse Interactive (former) |
Producer(s) | Christopher Stewart |
Designer(s) | Martin Cirulis |
Programmer(s) | Darren Grant |
Artist(s) | Chris Gerspacher |
Composer(s) | Paul Ruskay |
Platform(s) | Microsoft Windows |
Release | Born of Blood A Murder of Crows |
Genre(s) | Turn-based strategy, real-time tactics |
Mode(s) | Single-player, multiplayer |
Sword of the Stars is a space 4X game developed by Kerberos Productions.[2] In the game the player chooses one of four unique races to form an interstellar empire and conquer the galaxy. In order to win, the player must expand territory by colonizing new star systems, exploit the resources available to their colonies, design and build starships, and improve their empire's technology through research and strategy.
Sword of the Stars consists of turn-based strategic gameplay highlighted by real-time battles. Each of the four races has a unique method of strategic movement among other differentiators. Also the game provides a high amount of randomness from technology availability, to map features, to large scale independent threats. Sword of the Stars is fully multiplayer-capable allowing players to leave and enter the game at will. Finally it features a detailed ship design system and the simulation of combat using a physics-based engine instead of probability calculation, provides a large variety in combat engagements.