Sword of the Stars

Sword of the Stars
Developer(s)Kerberos Productions
Publisher(s)Paradox Interactive (current)[1]
Lighthouse Interactive (former)
Producer(s)Christopher Stewart
Designer(s)Martin Cirulis
Programmer(s)Darren Grant
Artist(s)Chris Gerspacher
Composer(s)Paul Ruskay
Platform(s)Microsoft Windows
Release
  • NA: August 22, 2006
  • EU: September 8, 2006
Born of Blood
  • NA: June 5, 2007
  • EU: July 20, 2007
A Murder of Crows
  • NA: September 2008
  • EU: October 10, 2008
Genre(s)Turn-based strategy, real-time tactics
Mode(s)Single-player, multiplayer

Sword of the Stars is a space 4X game developed by Kerberos Productions.[2] In the game the player chooses one of four unique races to form an interstellar empire and conquer the galaxy. In order to win, the player must expand territory by colonizing new star systems, exploit the resources available to their colonies, design and build starships, and improve their empire's technology through research and strategy.

Sword of the Stars consists of turn-based strategic gameplay highlighted by real-time battles. Each of the four races has a unique method of strategic movement among other differentiators. Also the game provides a high amount of randomness from technology availability, to map features, to large scale independent threats. Sword of the Stars is fully multiplayer-capable allowing players to leave and enter the game at will. Finally it features a detailed ship design system and the simulation of combat using a physics-based engine instead of probability calculation, provides a large variety in combat engagements.

  1. ^ IGN staff (April 14, 2009). "Sword of the Stars Series Finds Homeworld at Paradox Interactive". IGN. Ziff Davis. Archived from the original on March 28, 2019. Retrieved March 28, 2019.
  2. ^ "Sword of the Stars Complete Collection". Paradox Interactive. Archived from the original on March 28, 2019. Retrieved March 28, 2019.