This article's lead section may be too short to adequately summarize the key points. (September 2013) |
Syberia II | |
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Developer(s) | Microïds Canada[7] |
Publisher(s) |
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Director(s) | Benoît Sokal |
Designer(s) | Stéphane Blais |
Programmer(s) | Rémi Veilleux |
Artist(s) | Benoît Sokal Nicolas Cantin |
Writer(s) | Benoît Sokal |
Composer(s) | Inon Zur |
Series | Syberia |
Engine | Virtools Engine 3.0 |
Platform(s) | Microsoft Windows, OS X, PlayStation 2, Xbox, Xbox 360, PlayStation 3, Nintendo Switch, iOS, Android, Windows Mobile |
Release | 30 March 2004
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Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Syberia II is a 2004 graphic adventure game developed and published by MC2-Microïds. As the direct sequel to 2002's Syberia, it is a third-person puzzle-solving game. Although it is stylistically identical, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game.
Syberia II achieved global sales of 600,000 units by early 2006. The game was received favorably by critics.