T-pose

Example of a T-posing model in MakeHuman software.

In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated.[1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead. Likewise, if the arms are angled upward, it is called a Y-pose. Generic terms encompassing all these (especially for non-humanoid models) include bind pose, blind pose, and reference pose.

  1. ^ Autodesk. "T-pose - Maya LT 2018". Autodesk knowledge Network. Autodesk, Inc. Retrieved 16 January 2019.