Tales of Destiny | |
---|---|
Developer(s) | Wolf Team (PS) Namco Tales Studio (PS2) |
Publisher(s) | PlayStationPlayStation 2 Bandai Namco Games |
Producer(s) | Eiji Kikuchi |
Artist(s) | Mutsumi Inomata |
Writer(s) | Kazuya Ishizuka |
Composer(s) | Motoi Sakuraba Shinji Tamura |
Series | Tales |
Platform(s) | PlayStation, PlayStation 2 |
Release | PlayStation PlayStation 2 |
Genre(s) | Action role-playing game |
Mode(s) | Single-player, multiplayer |
Tales of Destiny (テイルズ オブ デスティニー, Teiruzu Obu Desutinī) is an action role-playing game originally developed by Telenet Japan's "Wolf Team" as the second main title in Namco's "Tales of" series. Originally released in Japan for the PlayStation in December 1997, an English version was later made available in North America in September 1998. The game features many of the same development staff as its predecessor, Tales of Phantasia, including composers Motoi Sakuraba and Shinji Tamura, with character designs by series newcomer Mutsumi Inomata. Its producers gave it the characteristic genre name RPG of Destiny (運命のRPG, Unmei no RPG). A remake for the PlayStation 2 was released in November 2006, which was followed by an updated version called Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット, Teiruzu Obu Desutinī Direkutāzukatto) in January 2008, both exclusive to Japan. The remake was also given its own unique genre name by its producers as RPG called 'Destiny' (運命という名のRPG, Unmei to iu na no RPG).
Taking place in a fantasy world, the game follows the story of Stahn, a young man who comes across a sentient sword named Dymlos and his subsequent encounters with other similar sword-wielders. Eventually, he and his friends must unite against evil forces seeking a relic from an ancient war. The PlayStation version of Tales of Destiny was mostly well-received, selling over a million copies worldwide and going on to become the highest selling Tales game in Japan.