Tales of Vesperia

Tales of Vesperia
PAL region Xbox 360 cover art, featuring the main cast
Developer(s)Namco Tales Studio[a]
Publisher(s)
Director(s)Yoshito Higuchi
Producer(s)
  • Tsutomu Gouda
  • Yoshito Higuchi
Artist(s)
Writer(s)
  • Takashi Hasegawa
  • Koki Matsumoto
  • Takaaki Okuda
Composer(s)
SeriesTales
Platform(s)
ReleaseXbox 360
PlayStation 3
  • JP: September 17, 2009[5]
Definitive Edition
Nintendo Switch, PlayStation 4, Windows, & Xbox One
  • WW: January 11, 2019
Genre(s)Action role-playing game
Mode(s)

Tales of Vesperia[Jp. 1] is an action role-playing game developed by Namco Tales Studio. The tenth mainline entry in the Tales series, it was released for the Xbox 360 and published in Japan and North America by Namco Bandai Games in 2008, and in European territories by Atari in 2009. An expanded port of the game for the PlayStation 3 was released in 2009 in Japan. An enhanced version, subtitled Definitive Edition, was released for the Nintendo Switch, PlayStation 4, Windows, and Xbox One in January 2019. The gameplay is similar to previous Tales games, featuring a new version of the series' trademark action-based "Linear Motion Battle System", while also introducing new elements such as online leaderboards.

Vesperia is set in the world of Terca Lumireis, which uses an energy source called aer that is regulated by devices called Blastia. This powers much of the magic of the world, including creating protective barriers around its cities. The story focuses on Yuri Lowell, a former Imperial soldier who forms a guild called Brave Vesperia to aid Estelle, a noble woman he encounters on a mission. As they explore the world, Brave Vesperia are challenged by factions who have different plans related to the abuse of blastia resources, and Yuri is forced to confront his friend and former comrade Flynn.

Preliminary work on Vesperia began in 2005, with full development starting the following year, lasting approximately two years. Returning staff included producer Yoshito Higuchi, composers Motoi Sakuraba and Shinji Tamura, and character designer Kōsuke Fujishima. The writers included Takashi Hasegawa and Hideo Baba. Developed by the same team that made Tales of Symphonia and Tales of the Abyss, it was designed for the Xbox 360 as the PlayStation 3 had yet to be shown to the company and the former console was achieving international popularity. The anime cutscenes were created by Production I.G, with an art style influenced by cel-shaded animation. The game's theme song, "Ring a Bell / Kane o Narashite", is by Bonnie Pink. The game received positive reviews and has sold over 1.5 million copies worldwide across all platforms.[b] Further media related to the world of Vesperia have been released, including the prequel film Tales of Vesperia: The First Strike.

  1. ^ "Tales of Vesperia Demo Now Available for Download from Xbox Live Marketplace". Namco Bandai Games. 15 July 2008. Archived from the original on 4 July 2009. Retrieved 1 November 2015.
  2. ^ Cite error: The named reference VesJapan was invoked but never defined (see the help page).
  3. ^ "Atari FR: Tales of Vesperia" (in French). Atari. Archived from the original on 26 April 2009. Retrieved 23 September 2009.
  4. ^ Kozanecki, James (21 June 2009). "AU Shippin' Out: Ghostbusters". Archived from the original on 7 November 2014. Retrieved 1 November 2015.
  5. ^ Cite error: The named reference PS3release was invoked but never defined (see the help page).
  6. ^ "QLOC's official announcement on X". QLOC S.A. 15 January 2019. Retrieved 4 November 2023.


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