Tales of Xillia | |
---|---|
Developer(s) | Namco Tales Studio |
Publisher(s) | Namco Bandai Games |
Director(s) | Naoto Miyadera |
Producer(s) | Hideo Baba |
Designer(s) | Yoshimasa Tanaka |
Programmer(s) | Toyokazu Endo |
Artist(s) | Kōsuke Fujishima Mutsumi Inomata |
Writer(s) | Daisuke Kiga Naoki Yamamoto Itsumi Hori Takashi Hasegawa |
Composer(s) | Motoi Sakuraba |
Series | Tales |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Tales of Xillia[a] is an action role-playing game released exclusively for the PlayStation 3. It is the thirteenth main installment of the Tales series and is developed by Namco Tales Studio with Namco Bandai Games as the publisher. The game was released in Japan on September 7, 2011, and was localized in North America and PAL region in August 2013.[1][2][3] The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is Yuruginaki shinnen no RPG (揺るぎなき信念のRPG, lit. "RPG of Unwavering Convictions").
Tales of Xillia's reception in Japan was highly positive. At the time of its release in Japan, it was the most preordered Tales game in the series and sold half a million copies in a week,[4][5] before eventually shipping over 1 million copies worldwide.[6] The game also won awards from Sony and Famitsu. The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs. The sequel, Tales of Xillia 2, was released in November 2012 in Japan and in August 2014 in North America and PAL region.[7][8]
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