Hundreds (video game) has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. | |||||||||||||
Hundreds (video game) is part of the Greg Wohlwend series, a good topic. This is identified as among the best series of articles produced by the Wikipedia community. If you can update or improve it, please do so. | |||||||||||||
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A fact from this article appeared on Wikipedia's Main Page in the "Did you know?" column on July 2, 2014. The text of the entry was: Did you know ... that video game journalist Ian Bogost described gameplay in the puzzle game Hundreds (screenshot pictured) as a "multi-touch ballet"? | |||||||||||||
Current status: Good article |
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Reviewing |
Reviewer: URDNEXT (talk · contribs) 16:52, 10 June 2014 (UTC)
I will review your article. I am not too great at this yet, so go easy on me if I screw up. URDNEXT (talk) 16:52, 10 June 2014 (UTC)
Good Article review progress box
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Hundreds is puzzle game developed and published by Semi Secret Software:[1] Adam Saltsman of Canabalt, Greg Wohlwend of Puzzlejuice, composer Scott Morgan (also known as Loscil[6]), and developer Eric Johnson.[7]This is repeating the same line as the lead section. Try erasing the first sentence all the way to the people on the dev team, then make it cleaner. I don't need to know that Hundreds is a puzzle game again.
That version added circles as players progressed—gameplay that evolved into the iOS release.[9]This line is messy. Try working on it, it's kinda confusing.
the game's minimalism...Always start a sentence with a capitalized letter.
brute forced? Try to explain what it is in the article.
He wanted the game to be purchased by a Flash game site like Kongregate or Newgrounds, but when it went unsold,[4] Wohlwend open sourced it, partly to spur "non-coders" to try what he did.[8] At the time, Semi Secret Software was between projects.[4]WAY too confusing. This is one of the reasons I suggest you using copy-editing. Also, what projects? Try to specify it.
Having no iOS device to test the port, Wohlwend purchased an iPad.
and The Guardian found...You forgot to credit the author in the prose.
Nissa Campbell for TouchArcadeHow about Nissa Campbell from TouchArcade?
released for iPhone and iPad on January 7, 2013.Wouldn't iOS be a more fitting word instead of iPhone and iPad?
It was released for Android later that year.The use of the word it becomes kind of repetitive, specially when the next line also starts with It. What about incorporating the sentence in the iOS one? It could be much better like: "and released for iOS on January 7, 2013 and on Android later that year. There, much better! Also, android has a release date in the article. Make sure its in the lead, right up there with iOS.
The idea came from...What idea? I suggest you change it to: "The idea for the game came from..."
Overall, the article is really solid, it doesn't have any instability, its clear, focused and the citations are valid. But the page suffers from a couple of issues, which are all just small things that could be solved in a day. I'm putting this on hold for a standart of 7 days, since I don't know when you are gonna fix the issues.
I asked 4 friends to review the article and give it a score. They are 4 people who never heard about the game. They said its a really good article and praised the use of the gameplay image. The scores were 9, 8.5, 9.5 and 10. They were all well informed by the page and a friend of mine even started playing it after reading. URDNEXT (talk) 16:27, 19 June 2014 (UTC)
czar ♔ 16:26, 22 June 2014 (UTC)I asked 4 friends to review the article and give it a score
@URDNEXT, thanks again for the review—I appreciate the feedback. I think I've addressed everything you've mentioned above—want to take a look? Some replies: (1) It's natural to have images of the creators of a game if available, especially in indie games built by only one or two people. (2) The lede is designed to be a summary of the prose, which is why it should be repeated in the prose—the idea is to write and source it in the body and then to summarize it (without references necessary) in the lede. (In this way, I don't need to put a reference next to "puzzle game" in the lede or infobox. (3) It's traditional to leave release, marketing/promotion, and music for the end of the development section. (4) I prefer not to mention the MC/GR numerical score because I think it adds nothing to the prose apropos of nothing—it's available in the box for those who want it. (5) I left the criticisms as they were since there weren't enough to stand alone as its own paragraph without looking imbalanced in the section. (6) iPhone and iPad are there to indicate that it is a universal app (otherwise it wouldn't be in the article once. (7) No need for every precise release date in the lede—it's meant to be an overview. czar ♔ 22:05, 29 June 2014 (UTC)