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"The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox One, and versions of Microsoft Windows. The engine also supports the PlayStation 4." - The wording here is awkward because it makes the PlayStation 4 appear to be an afterthought and implies that it is not an eighth-generation hardware platform.
"According to Julien Merceron, the technology manager for Luminous Studio" and "The head of the project was Yoshihisa Hashimoto, Square Enix's chief technology officer" - The relationships here are not clear. The former statement implies that Merceron led the project, yet later Hasimoto is said to be in charge and Merceron is not listed as a key team member. Merceron, of course, was the Worldwide Technology Director of the company, having been inherited in the Eidos acquisition. I assume then that he was involved on a more abstract level rather than working on the project directly, though I have not done the research and may be completely wrong. Regardless, the roles should be defined better.
"Although Luminous' development was separate from the CDC and Glacier 2 engines" - These are not defined in the article.
This section does not really flow well with the rest of the material and is extremely short besides. It should be merged with other sections, or possibly even simply eliminated since it is slightly tangential. It's your call
I would remove this section too, as according to the source there was never been official confirmation that the game was being made using the Luminous engine before the switch to Unreal 4.
Thanks for the review! I made all the fixes, and clarify the relationship as much as I could with the sources I had. Let me know if there's anything else. Judgesurreal777 (talk) 03:38, 26 June 2016 (UTC)[reply]