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Reviewing |
Nominator: Vacant0 (talk · contribs) 21:17, 18 August 2024 (UTC)
Reviewer: Nub098765 (talk · contribs) 07:32, 30 August 2024 (UTC)
Fairly short article, but seems comprehensive enough. I'll review this. Nub098765 (talk) 07:32, 30 August 2024 (UTC)
Bear with me, this is my first GA review.
All good here.
The player has to shoot metal balls to destroy obstacles made of glass, but must aim carefully with a limited supply of ammunition, as the game ends if it runs out.— I feel as though this sentence is a bit clunky. Perhaps it could be more concise:
The player must shoot metal balls to destroy glass obstacles while aiming carefully, as the game ends when the limited ammunition runs out.or something of the sort.
...the player also needs to avoid traps.— What traps? Is it possible to elaborate on the kind or nature of these traps?
...grant the player an extra ball, allowing them to shoot up to five balls at once with only one ball in their ammunition.— What does this mean? If it grants them an extra ball, how does that translate to them being allowed to shoot up to five balls at once? And how would they only have one ball in their ammunition, if they are granted an extra ball? Please clarify.
The game's music contained 33 tracks in total at the time of its release date, with Holmquist composing seven more in May 2014 and three more after the introduction of new game modes.— This sentence is very redundant unto itself. Perhaps this could be an upgrade:
The game's music initially had 33 tracks, with Holmquist composing seven more in May 2014 and three after the introduction of new game modes.
...which Pugliese considered a negative aspect of the game.— Who's Pugliese? You introduce Tommaso Pugliese in full later in the article. Moving the introduction to here may be wise.
Trevor Sheridan of AppleNApps said that the game stands by its name, but he also underlined the game's difficulty when moving through close spaces; Pocket Gamer also named Smash Hit as one of the hardest mobile video games.— Two things:
Holmquist composed its music and sound effects; he also used placeholder sounds from Smash Hit that were ultimately unused in the game.— "also" seems wholly unnecessary here.
Reviewers commended the game's visuals...and the one beginning with
The game's music and sound effects were praised...could be merged; they discuss largely the same thing and the latter is only a few sentences. This is a stylistic choice, though, and you can ignore it.
All good here.
@Vacant0: I found barely anything wrong with this article. Very well-written; good job! These concerns are minor and I hope you'll address them promptly. I'll leave this for a few days. Thanks, Nub098765 (talk) 02:11, 31 August 2024 (UTC)