Talk:Supersampling

Wouldn't the Jitter algorithm be a combination of the grid and random algorithms, not the grid and Poisson Disc algorithms? - Potski, 27th August 06

It depends on your point of view. It's a combination of the grid and poisson disc when talking about the end result, and this is the way sampling algorithms are compared in most cases (atleast in my experience). See, it's the end result that counts, not the way you achieved it :). And there are more than four, these are just the most common ones. But yes, if you look at it from a technical point of view, you're right, it's the random and grid.
It's really quite pointless. But I agree, this should be cleared up in the article. If you were confused, someone else will be too. xompanthy 23:56, 30 August 2006 (UTC)[reply]

Aliasing is not simply a jagged or pixellated edge, that is overlooking the argument and most of the time a wrong approach to the real thing. As you may well know it is the overlapping of the higher frequency components and since edges contain the highest frequencies, one first notices the deformation on the edges. —Preceding unsigned comment added by 195.174.131.27 (talk) 18:47, 29 October 2007 (UTC)[reply]

This article uses a very basic explanation of aliasing on purpose. The article on aliasing has more in depth information and is also wikilinked in the very first sentence of the text, for anyone who wants to read more about it. Bottom line, this article is about supersampling, not aliasing. -- Xompanthy 00:22, 3 November 2007 (UTC)[reply]

Isn't the text in the image misspelled? Shouldn't it be "positions"? —Preceding unsigned comment added by 213.164.205.5 (talk) 11:40, 10 December 2009 (UTC)[reply]

http://www.neoseeker.com/Hardware/faqs/kb/10,72.html - this link is bad (not dead, but no longer points to what it used to point to. --Simplexxx (talk) 12:43, 12 August 2010 (UTC)[reply]

In the minecraft image, I don't see a difference from left to right. Maybe top/bottom was meant? --134.34.7.59 (talk) 09:19, 15 September 2017 (UTC)[reply]