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If you actually read the article on Isometric video game graphics they mention that the term is often used for different types of 3D projections, even if not truly isometric. Quote: "Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common." --2600:1700:89A0:2910:3DB7:BB2F:7720:FA6A (talk) 21:14, 9 July 2021 (UTC)[reply]