Technorealism

Technorealism is an attempt to expand the middle ground between techno-utopianism and Neo-Luddism by assessing the social and political implications of technologies so that people might all have more control over the shape of their future.[1] An account cited that technorealism emerged in the early 1990s and was introduced by Douglas Rushkoff and Andrew Shapiro. In a manifesto released[by whom?], which described the term as a new generation of cultural criticism, it was stated that the goal was not to promote or dismiss technology but to understand it so the application could be aligned with basic human values.[2] Technorealism suggests that a technology, however revolutionary it may seem, remains a continuation of similar revolutions throughout human history.[3]

  1. ^ Wilhelm, Anthony (2000). Democracy in the Digital Age: Challenges to Political Life in Cyberspace. New York: Routledge. p. 22. ISBN 0203902548.
  2. ^ Campbell, Heidi (2005). Exploring Religious Community Online: We are One in the Network. New York: Peter Lang. p. 17. ISBN 0820471054.
  3. ^ Nayar, Pramod (2004). Virtual Worlds: Culture and Politics in the Age of Cybertechnology. Thousand Oaks, CA: SAGE Publications. p. 91. ISBN 0761932283.