Tekken 4

Tekken 4
European PlayStation 2 box art
Developer(s)Namco
Publisher(s)Namco[a]
Director(s)Katsuhiro Harada
Masahiro Kimoto
Yuichi Yonemori
Producer(s)Hajime Nakatani
Programmer(s)Yoshihito Saito
Junichi Sakai
Kenji Ozaki
Artist(s)Yoshinari Mizushima
Takuji Kawano
Writer(s)Kazuaki Fujimoto
Yoshinari Mizushima
Shinsuke Sato
Composer(s)Akitaka Tohyama
Yuu Miyake
Satoru Kōsaki
Hiroshi Okubo
Keiki Kobayashi
SeriesTekken
Platform(s)Arcade, PlayStation 2
ReleaseArcade
PlayStation 2
  • JP: March 28, 2002
  • EU: September 13, 2002
  • NA: September 23, 2002
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemNamco System 246

Tekken 4 (鉄拳4) is a 2001 arcade fighting game developed and published by Namco. Originally released on the Namco System 246 arcade board, it was ported to the PlayStation 2 in 2002. It is the fourth main installment in the Tekken series as the sequel to Tekken 3, and the fifth overall following the non-canon title Tekken Tag Tournament.

Placing distinction on the plot in the console version, the tone of Tekken 4 was noticeably darker than other installments in the series.[3] The game also harbored many gameplay revisions, such as the series-unique ability for the player to move about before the round begins and the introduction of walled stages. There are up to twenty-three characters to choose from, including six newcomers.[4] The game's story reveals that Kazuya has been revived following his death 20 years prior and enters the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu.

Tekken 4 received generally favorable reviews. The gaming community reception or reception of established veteran players was initially mixed, with competitive players pointing out its juggling and traditional gameplay replaced by realism such as uneven floors and walls and more aggression and poking, akin to fencing.[5] However in recent years, Tekken 4 has recovered to the point of being widely praised, and this is largely for its innovation in gameplay, atmosphere, and attention to detail.[6] The story was especially praised.[7] Some gamers and reviewers have called it the pound-for-pound best game in the series.[8][9][10][11] Its sequel, Tekken 5, was released in 2004 building on the ideas of its predecessor.[12][13]

  1. ^ Masumi Akagi. アーケードTVゲームリスト国内•海外編(1971-2005).
  2. ^ Ahmed, Shahed (July 31, 2001). "Tekken 4 release nears". GameSpot. Archived from the original on December 11, 2001. Retrieved May 17, 2024.
  3. ^ "The Grounded, Dark Tone of Tekken 4". 19 February 2021. Archived from the original on 22 March 2023. Retrieved 26 June 2021.
  4. ^ Hurwitch 2019, p. 59.
  5. ^ Barton 2002, p. 47.
  6. ^ Barton 2002, p. 12.
  7. ^ TMM Reviews The Tekken 4 Endings on YouTube
  8. ^ "Review: Tekken 4". September 16, 2021.
  9. ^ Video on YouTube
  10. ^ Video on YouTube
  11. ^ Video on YouTube
  12. ^ "Looking Back at Tekken 4 and The Leap to a New Generation of Consoles". September 27, 2021.
  13. ^ Norman, Jarvis (2024-02-10). "The Forgotten Gem: Why Tekken 4 Deserves More Appreciation".


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