Fez is an indiepuzzle platform game developed by Polytron Corporation and released in 2012. The player-character Gomez receives a fez that reveals his two-dimensional world to be one of four sides of a three-dimensional world; the player rotates between these four views to realign platforms, solve the game's puzzles, and collect cubes and cube fragments to restore order to the universe. Though criticized for technical issues, and in-game navigation and backtracking, Fez was commended for its emphasis on discovery and freedom, and became a keystone example of independent video game development.Illustration: Bryan Lee O'Malley