Temple of Apshai | |
---|---|
Developer(s) | Automated Simulations |
Publisher(s) | Automated Simulations |
Designer(s) | Jon Freeman Jeff Johnson |
Programmer(s) | Jim Connelley (TRS-80, PET, IBM PC) Michael Farren (Apple) Aric Wilmunder (Atari) Steve Bryson (C64) Stephen Landrum (Trilogy) Louis Castle (Mac) |
Series | Dunjonquest |
Platform(s) | TRS-80, PET, Apple II, Atari 8-bit, IBM PC, VIC-20, Commodore 64, Atari ST, Amiga, Mac, Amstrad CPC, Thomson TO8 |
Release | August 1979 |
Genre(s) | Dungeon crawl RPG |
Mode(s) | Single-player |
Temple of Apshai (also known as Dunjonquest: Temple of Apshai) is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.
Temple of Apshai is considered one of the first graphical role-playing games for home computers,[1] predating even the commercial release of Richard Garriott's Akalabeth: World of Doom. It was an enormous success for its era, selling 400,000 copies by 1986.
It was followed by several sequels and two expansions. The latter were bundled with the main game into the remake Temple of Apshai Trilogy in 1985. Games using the Apshai engine were collectively known as the Dunjonquest series.