Terry Bogard | |
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Fatal Fury and The King of Fighters character | |
![]() Terry from The King of Fighters XV | |
First appearance | |
Created by | Takashi Nishiyama[1] |
Voiced by |
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Portrayed by | David Leitch (2010 film) |
In-universe information | |
Fighting style |
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Origin | United States |
Nationality | American |
Terry Bogard (Japanese: テリー・ボガード, Hepburn: Terī Bogādo) is a fictional character created by SNK as the protagonist of their Fatal Fury series. Introduced in Fatal Fury: King of Fighters in 1991, he is an American fighter who enters the worldwide "The King of Fighters" tournaments to combat his father's murderer, Geese Howard. Following Geese's defeat, Terry becomes the guardian of Geese's son Rock Howard. He is also a regular character in the crossover video game series The King of Fighters, where he continues participating in tournaments. He has also been a guest character in other games, including the Capcom vs. SNK series, Arika’s Fighting EX Layer, Street Fighter 6 and Nintendo's crossover fighting game Super Smash Bros. Ultimate. In addition to video games, Terry has appeared in anime films based on Fatal Fury, and manga serialized in Comic Bom Bom.
SNK created Terry with the idea of a macho fighter which is reflected in his design. After several games, Terry was redesigned for Garou: Mark of the Wolves, where he is a more peaceful person. This had an impact on his design which was also altered for The King of Fighters games. Terry's popularity led SNK to create a female version of him for the 2018 game SNK Heroines: Tag Team Frenzy. The character has been well received, and is ranked highly in popularity polls. Publications have praised the character's personality and movesets and how he was developed from Fatal Fury to The King of Fighters, although the female Terry saw mixed reception. Terry has become an icon for not just SNK, but fighting games in general, appearing prominently on SNK and non-SNK merchandise.
西山 SNKで仕事するようになっても、 「ストリートファイター(1)」で実現できなかっ た、より感情移入しやすいストーリー性とキャラクター作りに挑戦したかったんですよ。 そうして作ったのが 『餓狼伝説』 なんですが、 リリースしたときにはすでに『ストリート ファイターII」が大人気でしてね。両者の発売タイミングは5ヵ月しか間が空いておら ず、リリースされてから開発しても時間が足りないし、そもそも僕らが 「ストリートファイ ター(I)」 を作ったのに、 パクリとかずいぶん言われました(笑)。[Nishiyama: Even when I started working at SNK, I wanted to challenge myself to create a storyline and characters that were easier to empathize with, something I couldn't achieve with "Street Fighter (1)". That's how I made "Fatal Fury", but when it was released, "Street Fighter II" was already very popular. There was only a 5-month gap between the release timings for both games, and there would not be enough time to develop it after it was released. Even though we made “Street Fighter (I)” in the first place, it was often called a ripoff (laughs).]