Texture mapping unit

In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a process called texture mapping. In modern graphics cards it is implemented as a discrete stage in a graphics pipeline,[1] whereas when first introduced it was implemented as a separate processor, e.g. as seen on the Voodoo2 graphics card.

  1. ^ "Dev Hardware - The Graphics Pipeline". Archived from the original on 2006-05-28. Retrieved 11 May 2006.