The Bouncer | |
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Developer(s) | DreamFactory |
Publisher(s) | |
Director(s) | |
Producer(s) | Shinji Hashimoto |
Designer(s) |
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Programmer(s) | Taketoshi Nishimori |
Artist(s) | Tetsuya Nomura |
Composer(s) | |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Beat 'em up, action role-playing |
Mode(s) | Single-player, multiplayer |
The Bouncer (Japanese: バウンサー, Hepburn: Baunsā) is a 2000 beat 'em up video game for the PlayStation 2 developed by DreamFactory and published by Square. It was released in Japan in December 2000, in North America by Square Electronic Arts in March 2001, and in Europe by Sony Computer Entertainment in June 2001. The game was produced by Shinji Hashimoto, co-directed by Takashi Tokita and Seiichi Ishii, and features character designs by Tetsuya Nomura, and music by Noriko Matsueda and Takahito Eguchi.
The game tells the story of three bouncers in the fictional city of Edge on a rescue mission to save their young friend from the Mikado Group, a solar technology megacorporation owned by the megalomaniacal Dauragon C. Mikado. The game is structured like a "playable action movie," with the plot unfolding differently depending on which character the player chooses for specific gameplay sequences.[2]
The Bouncer was Square's first game released internationally on the PlayStation 2, and although it received considerable press coverage before its release, and was greatly anticipated as one of the marquee titles in the first batch of PS2 games, it was met with poor sales and mixed reviews.