The Cave | |
---|---|
Developer(s) | Double Fine Productions |
Publisher(s) | Sega[a] |
Director(s) | Ron Gilbert |
Producer(s) | Matt Hansen |
Designer(s) | JP LeBreton |
Programmer(s) | Chad Dawson |
Artist(s) | Andy Wood |
Writer(s) | Ron Gilbert Chris Remo |
Composer(s) | Brian Min |
Engine | Buddha |
Platform(s) | PlayStation 3, Wii U, Xbox 360, Windows, OS X, Linux, iOS, Android |
Release | PlayStation 3, Wii UXbox 360
|
Genre(s) | Puzzle-platform, adventure |
Mode(s) | Single-player, multiplayer |
The Cave is a puzzle-platform, adventure game developed by Double Fine Productions and published by Sega in January 2013[1] on the PlayStation Network, Nintendo eShop and Xbox Live Arcade[2] storefronts via the PlayStation 3, Wii U and Xbox 360 consoles and on Steam for Microsoft Windows, OS X and Linux. It was later released on October 3, 2013 on iOS devices and Android. On December 2, 2013 it was also released on the Ouya. The game has been delisted from console storefronts as of April 2, 2018, making it a Steam exclusive until 2023.[3]
The game was created by Ron Gilbert, building on an idea that he has had for nearly twenty years about a cave that lures people into it to explore their darker personality traits. The game is rated "teen" for blood and violence. The game borrows concepts from his earlier 1987 game, Maniac Mansion, such as the player initially selecting three different characters from a cast of seven to explore the Cave. Many of the game's puzzles require the three characters to work in coordination to complete, while some puzzles are specific to the unique abilities of a character; in this manner the Cave can only be fully explored through multiple play-throughs.
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