The Daedalus Encounter | |
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Developer(s) | Mechadeus (Win) Lifelike Productions (3DO) |
Publisher(s) | Virgin Interactive Entertainment (Win/Mac)[2] Panasonic (3DO) |
Director(s) | Mark Giambruno Scott Ewers |
Producer(s) | Anne Sandkuhler |
Designer(s) | Scott Baker |
Programmer(s) | Britton Peddie Steve Goeckler Drew Vinciguerra |
Artist(s) | Laura Hainke Andrew Murdock Eric Chadwick |
Writer(s) | Mark Giambruno Ned Miller |
Composer(s) | Her House Productions |
Platform(s) | Windows, 3DO, Mac |
Release | April 1995[1] |
Genre(s) | Interactive movie, puzzle adventure |
Mode(s) | Single-player |
The Daedalus Encounter is a 1995 interactive movie puzzle adventure game developed by Mechadeus and published by Virgin Interactive for Windows. The game was ported to the 3DO by Lifelike Productions and published by Panasonic. The premise of the game is that there are three space marines who have fought as part of an interstellar war. One of them, Casey, has been brought back to life by his partners after a space accident and he is now a brain grafted in a life-support system. In order to save themselves, the three characters and the player solve all sorts of puzzles.
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