The Fourth Protocol (video game)

The Fourth Protocol
European cover art
Developer(s)Electronic Pencil Company
Publisher(s)
Designer(s)John Lambshead
Gordon Paterson
Composer(s)David Dunn
Platform(s)ZX Spectrum, Commodore 64, Amstrad CPC, IBM PC
Release1985
Mode(s)Single-player

The Fourth Protocol is an interactive fiction video game based on Frederick Forsyth's 1984 spy novel The Fourth Protocol. The game was released in 1985 by Hutchinson Computer Publishing, a subsidiary of the publishing house Hutchinson. It was designed by John Lambshead and Gordon Paterson, and programmed by Ben Notarianni, Rupert Bowater and Paul Norris of the Electronic Pencil Company.[1] The game was released for the ZX Spectrum in July 1985, with the Commodore 64 release following one month later, and the Amstrad CPC conversion in 1986.

The game is split into three parts, and large sections of the programming were outsourced to others: Andrew Glaister (program conversion Spectrum, parts one and two), Dave Jones (programming Spectrum, part three), Ray Owen (graphics Spectrum, part three) and John Gibbons (programming C64, part three). The IBM PC version was developed for the Electronic Pencil company, by a developer named Brian Mallett. The PC version was written in 8086 assembler and used CGA graphics in 4 colour mode. The PC version was ported from the Z80 and 6502 versions. The PC version did not use DOS but booted up from its own floppy disk.

The game was published in the US by Bantam Software.

  1. ^ "CRASH 20 - Electronic Pencil Co".