The Guild 2 | |
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Developer(s) | 4HEAD Studios |
Publisher(s) |
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Director(s) | Matti Jäger |
Producer(s) | Ralf C. Adam |
Designer(s) | Heinrich Meyer |
Programmer(s) | Carsten Stolpmann |
Artist(s) | Matthias Kästner |
Composer(s) | Bernd Ruf |
Series | The Guild |
Engine | Gamebryo engine |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Life simulation |
Mode(s) |
The Guild 2 (German: Die Gilde 2) is a life simulation video game developed by 4HEAD Studios and published by JoWooD Productions. It is the second installment in The Guild series, following Europa 1400: The Guild and preceding The Guild 3. The game was released worldwide in November 2006 for Windows. Taking place within fictional versions of provinces of Europe in the fifteenth century, The Guild 2's main focus revolves around the player character's aim to simulate life in the Renaissance. At the beginning of the game, the player can create a self defined character, whereby characteristic attributes points and skills can be adjusted and developed over the course of the game, by improving its properties and special abilities.
The Guild 2 was developed using the Gamebryo engine and features open end gameplay. The game was released to average acclaim and earned a nomination for "Best Sound Award".
Three downloadable content (DLC) stand-alone add-ons were released—Pirates of the European Seas, The Guild 2: Venice and The Guild 2: Renaissance—which were repackaged into The Guild: Complete Collection and released in January 2013.