The Idolmaster One For All

The Idolmaster One For All
Cover art
Developer(s)Bandai Namco Studios
Publisher(s)Bandai Namco Games
Director(s)Akihiro Ishihara
Munehiro Koyanagi
Producer(s)Yōzō Sakagami
Masataka Katō
SeriesThe Idolmaster
Platform(s)PlayStation 3
Release
  • JP: May 15, 2014
Genre(s)Raising simulation, Rhythm
Mode(s)Single-player

The Idolmaster One For All (アイドルマスター ワンフォーオール, Aidorumasutā Wan Fō Ōru, officially stylized as THE iDOLM@STER ONE FOR ALL) is a Japanese raising simulation video game in The Idolmaster series developed by Bandai Namco Studios and published by Bandai Namco Games. It was released in Japan on May 15, 2014, for the PlayStation 3. The story in One For All is told from the perspective of a producer in charge of leading and training a group of pop idols to stardom. Its gameplay, while most similar to its predecessor The Idolmaster 2, features several improvements and differences, and allows players to produce all 13 idols from 765 Production, the main talent agency featured in the series.

Planning for the game centered on the use of "all for one and one for all" as the game's theme. The office environment was redesigned to give it a more natural feeling, and a focus was put on "returning to the starting point" in The Idolmaster series with One For All centered on growing alongside novice idols in a small talent agency. One For All sold 83,395 copies in its first week of release in Japan, and ranked as the best-selling video game in Japan that week.