The Longest Journey | |
---|---|
Developer(s) | Funcom |
Publisher(s) |
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Producer(s) | Ragnar Tørnquist |
Designer(s) | Didrik Tollefsen Ragnar Tørnquist |
Programmer(s) | Morten Lode Audun Tørnquist |
Artist(s) | Didrik Tollefsen |
Writer(s) | Ragnar Tørnquist |
Composer(s) | Bjørn Arve Lagim |
Platform(s) | Microsoft Windows, iOS |
Release | Windows iOS |
Genre(s) | Point-and-click adventure |
Mode(s) | Single-player |
The Longest Journey (Bokmål: Den Lengste Reisen) is a 1999 point-and-click adventure video game, developed by Norwegian studio Funcom for Microsoft Windows; an iOS version was later developed and released on October 28, 2014,[5] but was never upgraded for compatibility for the 64-bit only iOS 11 and later.[6]
Written by Ragnar Tørnquist, the story sees players assume the role of a young art student who is thrust into an emerging situation that seeks to undo a delicate balance that has kept two worlds separate. The game's setting is notable for featuring locations set on two worlds - one being a futuristic version of Earth with many science fiction elements, and another incorporating elements of high fantasy.
The game proved a commercial success upon release, selling in excess of 500,000 units by 2004, with critics praising it for its female protagonist and complex storyline, though with some criticism for some of its puzzles. Its success later spawned two sequels - Dreamfall: The Longest Journey in 2006, considered a spin-off of the original game; and Dreamfall Chapters, an episodic sequel released over two years between 2014 and 2016.
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