The Lord of the Rings: The Battle for Middle-earth

The Lord of the Rings:
The Battle for Middle-earth
Developer(s)EA Los Angeles
Publisher(s)EA Games
Director(s)Chris Corry
Bing Gordon (creative)
Designer(s)Dustin Browder
Artist(s)Matt J. Britton
Composer(s)Bill Brown
Jamie Christopherson
EngineSAGE
Platform(s)Microsoft Windows
Release
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

The Lord of the Rings: The Battle for Middle-earth is a 2004 real-time strategy video game developed by EA Los Angeles for Microsoft Windows. The first part of the Middle-earth strategy game, It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006.

The official game servers for The Battle for Middle-earth were permanently closed on December 31, 2010 by EA Games, due to the expiration of The Lord of the Rings video game license,[3] however the players can still play it online using unofficial game servers.

  1. ^ "2004 Release Dates". Eurogamer. Archived from the original on December 29, 2004. Retrieved December 8, 2023.
  2. ^ Adams, David (2004-12-06). "The Battle Begins". IGN. Retrieved 2023-12-08.
  3. ^ EA Games: The Lord of the Rings: The Battle for Middle-earth Online Server Shutdown Announcement EA Games, Dec. 1, 2010, retrieved on Dec. 31, 2010.