The Lord of the Rings: The Battle for Middle-earth | |
---|---|
Developer(s) | EA Los Angeles |
Publisher(s) | EA Games |
Director(s) | Chris Corry Bing Gordon (creative) |
Designer(s) | Dustin Browder |
Artist(s) | Matt J. Britton |
Composer(s) | Bill Brown Jamie Christopherson |
Engine | SAGE |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
The Lord of the Rings: The Battle for Middle-earth is a 2004 real-time strategy video game developed by EA Los Angeles for Microsoft Windows. The first part of the Middle-earth strategy game, It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006.
The official game servers for The Battle for Middle-earth were permanently closed on December 31, 2010 by EA Games, due to the expiration of The Lord of the Rings video game license,[3] however the players can still play it online using unofficial game servers.