The Need for Speed | |
---|---|
Developer(s) | EA Canada[a] |
Publisher(s) | Electronic Arts Electronic Arts Studios (MS-DOS, Windows) |
Producer(s) | Hanno Lemke |
Programmer(s) | Brad Gour |
Artist(s) | Markus Tessmann |
Composer(s) | Jeff van Dyck Saki Kaskas |
Series | Need for Speed |
Platform(s) | 3DO, MS-DOS, Windows, PlayStation, Saturn |
Release | 3DOMS-DOSPlayStationWindows December 30, 1996 Saturn |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO in 1994. It allows driving eight licensed sports cars in three point-to-point tracks either with or without a computer opponent. Checkpoints, traffic vehicles, and police pursuits appear in the races.
Ports were released for MS-DOS in 1995, then PlayStation and Sega Saturn in 1996, with additional tracks and cars. The Need for Speed was renamed Overdrivin' DX in Japan, and a version for Microsoft Windows was sold as The Need for Speed SE (Special Edition).
Electronic Arts collaborated with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game contains precise vehicle data with spoken commentary, several "magazine-style" images of each car's interior and exterior and short video clips highlighting the vehicles set to music.
The game was a commercial success. Video game publications praised the incorporation of realism into the gameplay and graphics, as well as the inclusion of full-motion videos. It is the first installment released in the Need for Speed series, which has influenced other racing games.
Released in September 1995, the PC-CD version of The Need for Speed is still in the top ten of many software retailers charts.
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