The Seal of Nehahra | |
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Engine(s) | Modified DarkPlaces engine |
Genre(s) | Action/Drama |
Running time | 235 minutes |
Directed by | J. Thaddeus Skubis |
Written by | J. Thaddeus Skubis |
Voices | J. Thaddeus Skubis |
Actor control | J. Thaddeus Skubis |
Edited by | J. Thaddeus Skubis |
Production company | Mindcrime Productions |
Release(s) | August 6, 2000 |
Format(s) | Quake demo recording |
The Seal of Nehahra is a 2000 American adult animated machinima film created by Mindcrime Productions as part of the Nehahra Project. Made using a modified version of id Software's 1996 first-person shooter computer game Quake and released over the Internet as a non-interactive game demo package, the film was the longest released Quake movie — as Quake-based machinima was known at the time. At a total length of three hours and fifty five minutes,[1] it is the longest single-piece machinima production as of 2017[update].[2] The film received high reviews from the major Quake movie review sites of the time, Psyk's Popcorn Jungle and The Cineplex.
The film serves as a backstory to the Nehahra fan-made single-player game, released on August 17, 2000, which is set five years after the events of Quake. The film is also an unofficial backstory to that of Quake. In his review of The Seal of Nehahra for The Cineplex, Stephen Lum wrote, "Many people were very upset about the plot of Quake, reasonably so, because there wasn't one."[1] Paul Coates wrote in his review of the film for Psyk's Popcorn Jungle, "Some could say that it is basically the Quake plot, but with a lot more detail, and a lot of characters to move it along".[3] The writer, J. Thaddeus Skubis, stated in his director's notes that "[he] told the story that Id (Software) wouldn't".[4]