The Sims 2: Nightlife

The Sims 2: Nightlife
Developer(s)Maxis
Publisher(s)
Platform(s)Windows, Mac OS X
ReleaseWindows
  • NA: September 15, 2005[2]
  • EU: September 16, 2005[1]
  • AU: September 19, 2005[3]
Mac OS X
April 3, 2006[4]
Genre(s)Social simulation
Mode(s)Single-player

The Sims 2: Nightlife is an expansion pack for the 2004 life simulation video game The Sims 2, developed by Maxis and published by Electronic Arts. The second expansion pack for the game, it was released 15 September 2005. Nightlife expands the game's social and romantic interactions, introducing elements such as romantic chemistry and a formal dating minigame. It also introduces "downtown" neighbourhoods that house community lots such as bars, clubs, and restaurants; changes to the game's handling of objects, including a full inventory system; and new gameplay options, such as the ability to turn sims into vampires.

Nightlife was inspired by The Sims: Hot Date, a thematically similar expansion for the first game and one of its most popular. Contemporary reviewers made note of its more prurient content compared to the base game; overall reception was mostly positive, but criticised its performance on the systems of the day. It was commercially successful, becoming one of the best-selling games of 2005. Nightlife's themes, supernatural elements, and recurring characters have served as influences for later games in the series.

  1. ^ "The Sims 2 Nightlife". Eurogamer. Archived from the original on January 30, 2016. Retrieved March 19, 2024.
  2. ^ Adams, David (August 29, 2005). "The Sims 2 Nightlife is Solid Gold". IGN. Retrieved March 19, 2024.
  3. ^ Chris-Leigh (September 12, 2005). "Updated Australian Release List - 12/09/05". PALGN. Archived from the original on December 10, 2005. Retrieved July 7, 2024.
  4. ^ Cohen, Peter (April 3, 2006). "Aspyr ships The Sims 2: Nightlife". Macworld. Retrieved March 19, 2024.