The Suffering | |
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Developer(s) | Surreal Software |
Publisher(s) | Midway Games[a] |
Director(s) | Alan Patmore |
Producer(s) | Nick Radovich |
Designer(s) | Richard Rouse III |
Programmer(s) |
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Artist(s) |
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Writer(s) | Richard Rouse III |
Composer(s) | Erik Aho |
Platform(s) | |
Release | PlayStation 2, XboxMicrosoft Windows |
Genre(s) | First-person shooter, third-person shooter, survival horror[5] |
Mode(s) | Single-player |
The Suffering is a first and third-person shooter horror video game, developed by Surreal Software for PlayStation 2, Xbox and Microsoft Windows. Stan Winston studios helped with the game's design. The game was published by Midway Games for PlayStation 2 and Xbox. The PC version was published by Encore in North America and by Zoo Digital Publishing in Europe. In North America, the game was released for the PlayStation 2 and Xbox in March 2004, and for PC in June of the same year. In Europe, it was released for the PlayStation 2 and Xbox in May, and for PC in July. A port was also planned for the GameCube, but was cancelled. In 2017, the game was released on GOG.com by Warner Bros. Interactive Entertainment, the current owner of the IP after acquiring publisher Midway Games' assets following the latter company's bankruptcy in 2009.
The Suffering centers on the story of Torque, a prisoner on death row for murdering his ex-wife and two children, a crime that he possesses no memory of committing. Shortly after he arrives in Abbot State Penitentiary on Carnate Island, off the coast of Maryland, an earthquake hits the island, resulting in the prison being attacked by supernatural threats from the island's past. After being freed, Torque attempts to fight his way to freedom while confronting his own personal demons, all while attempting to remember what really happened to his family. The game features three endings which depend on the players' gameplay choices throughout, each of which reveals a different version of the murder of Torque's family.
The Suffering received primarily positive reviews. Some critics felt the blend of action with horror didn't work, and that the game was not sufficiently scary, although game designer Richard Rouse III has stated several times that the game is "action horror" as opposed to "survival horror"[6] like Resident Evil, Silent Hill and Fatal Frame. Many also lauded the creature design, the tone, and the game's morality system, which determines both the ending and how certain characters interact with Torque during the game. The Suffering was a commercial success, selling over 1.5 million units worldwide across all platforms. In 2005, a sequel was released, The Suffering: Ties That Bind.
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