The Walking Dead: Season Two | |
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Developer(s) | Telltale Games |
Publisher(s) | Telltale Games |
Director(s) | Dennis Lenart Eric Parsons Graham Ross Jason Latino Sean Ainsworth |
Producer(s) | Sara Guinness Kirsten Kennedy |
Designer(s) | Mark Darin Sean Ainsworth Stephen McManus Harrison G. Pink |
Programmer(s) | Randy Tudor David R. Chaverri |
Artist(s) | Derek Sakai |
Writer(s) | Nick Breckon[13] Andrew Grant Pierre Shorette JT Petty Eric Stirpe |
Composer(s) | Jared Emerson-Johnson |
Series | The Walking Dead |
Engine | Telltale Tool |
Platform(s) | Windows, OS X, PlayStation 3, Xbox 360, iOS, PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch, Ouya, Android |
Release | Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 |
Genre(s) | |
Mode(s) | Single-player |
The Walking Dead: Season Two[a] is a 2013 episodic graphic adventure video game developed by Telltale Games based on the comic book series of the same name. It is the sequel to The Walking Dead, with the episodes released between December 2013 and August 2014. A retail collector's disc edition was released after the conclusion of the season.[14][15][16] The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first season and the additional episode 400 Days carry over into the second season.[17] Clementine, who was the player's main companion during the first season, returns as the main protagonist of Season Two.[18]
The Walking Dead: Season Two overall received generally positive reviews from critics; with particular praise going to the atmosphere, protagonist, and its sense of tension; however, its lack of hub areas, lack of impactful choices, and certain aspects of its storytelling received a mixed response. Many felt it was inferior to its predecessor. A third season, titled The Walking Dead: A New Frontier, was episodically released from December 2016 to May 2017.[19]
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