The World Is Not Enough | |
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Developer(s) | Black Ops Entertainment |
Publisher(s) | Electronic Arts[a] |
Director(s) | Jose Villeta |
Producer(s) | Jose Villeta |
Designer(s) | Daryl Kimoto |
Programmer(s) | Kyle Riccio William Botti |
Writer(s) | William Botti Daryl Kimoto |
Series | James Bond |
Platform(s) | PlayStation |
Release | |
Genre(s) | First-person shooter, stealth |
Mode(s) | Single-player |
The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts and released for the PlayStation on November 7, 2000, shortly after the release of its Nintendo 64 counterpart. The World Is Not Enough is the successor to Black Ops Entertainment's 1999 title Tomorrow Never Dies and uses an improved version of its engine. The game received mixed reviews from critics, who criticised its short length and lack of multiplayer mode.
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