Thief: Deadly Shadows | |
---|---|
Developer(s) | Ion Storm |
Publisher(s) | Eidos Interactive |
Director(s) | Randy Smith |
Producer(s) | Denise Fulton |
Designer(s) | Jordan Thomas |
Programmer(s) | Ian Dunlop |
Artist(s) | Sergio Rosas |
Writer(s) | Terri Brosius |
Composer(s) | Eric Brosius |
Series | Thief |
Engine | Unreal Engine 2 |
Platform(s) | Windows, Xbox |
Release | |
Genre(s) | Stealth |
Mode(s) | Single-player |
Thief: Deadly Shadows is a stealth video game developed by Ion Storm for Microsoft Windows and Xbox that was released in 2004, on May 25 in North America and on June 11 in Europe. It is the third video game in the Thief series.
In Thief: Deadly Shadows the player takes the role of Garrett, a master thief. It is set in a fantasy world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced steampunk technologies interspersed.[1] One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, Thief: Deadly Shadows allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople's daily lives, and search for side quests in addition to major story missions. The game also introduced an ability to switch between first and third person views, and to flatten against walls.
Development for both platforms started simultaneously. Thief: Deadly Shadows received generally positive reviews, albeit not as critically successful as its predecessors. A reboot of the Thief series, Thief,[2][3] was released by Eidos Montréal in 2014.