Thief: Deadly Shadows

Thief: Deadly Shadows
North American cover art
Developer(s)Ion Storm
Publisher(s)Eidos Interactive
Director(s)Randy Smith
Producer(s)Denise Fulton
Designer(s)Jordan Thomas
Programmer(s)Ian Dunlop
Artist(s)Sergio Rosas
Writer(s)Terri Brosius
Composer(s)Eric Brosius
SeriesThief
EngineUnreal Engine 2
Platform(s)Windows, Xbox
Release
  • NA: May 25, 2004
  • EU: June 11, 2004
Genre(s)Stealth
Mode(s)Single-player

Thief: Deadly Shadows is a stealth video game developed by Ion Storm for Microsoft Windows and Xbox that was released in 2004, on May 25 in North America and on June 11 in Europe. It is the third video game in the Thief series.

In Thief: Deadly Shadows the player takes the role of Garrett, a master thief. It is set in a fantasy world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced steampunk technologies interspersed.[1] One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, Thief: Deadly Shadows allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople's daily lives, and search for side quests in addition to major story missions. The game also introduced an ability to switch between first and third person views, and to flatten against walls.

Development for both platforms started simultaneously. Thief: Deadly Shadows received generally positive reviews, albeit not as critically successful as its predecessors. A reboot of the Thief series, Thief,[2][3] was released by Eidos Montréal in 2014.

  1. ^ Lane, Rick (8 December 2017). "Have you played... Thief: Deadly Shadows?". Rock, Paper, Shotgun.
  2. ^ "Thief 4 Its Official". Kotaku. 11 May 2009. Retrieved 2013-06-26.
  3. ^ "Eidos: Thief 4 Under Development". TechTree. Archived from the original on 2011-09-27. Retrieved 2013-06-26.