Thief | |
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Developer(s) | Eidos-Montréal[a] |
Publisher(s) | Square Enix |
Director(s) | Nicolas Cantin |
Producer(s) |
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Designer(s) | Alexandre Breault |
Programmer(s) |
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Artist(s) |
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Writer(s) | Steven Gallagher |
Composer(s) | Luc St-Pierre |
Series | Thief |
Engine | Unreal Engine 3[5] |
Platform(s) | PlayStation 3 PlayStation 4 Windows Xbox 360 Xbox One[6][7] OS X[8] Nvidia Shield[9] |
Release | |
Genre(s) | Stealth |
Mode(s) | Single-player |
Thief is a stealth video game developed by Eidos-Montréal and published by Square Enix in February 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One video gaming platforms. Feral Interactive brought the game to OS X in November 2015.[10] It is a revival of the cult classic Thief video game series of which it is the fourth installment. Initially announced in 2009 as Thief 4, it was later announced in 2013 that the game is a reboot for the series.
The game is set in 'The City', a dark fantasy world inspired by Victorian, Gothic, gaslight fantasy and steampunk aesthetics. Players control Garrett, a master thief who embarks on several missions focusing on stealing from the rich. Players may approach levels in a variety of different ways; players can choose the action-oriented and lethal approach, where players will disable or kill enemies on their way to their destination, using knives and takedowns, or opt for the non-lethal stealthy approach, where players minimize interaction with non-player characters and the environment in order to avoid detection. Players may choose which path to take to their destination, as each location contains several branching paths.
Upon release, the game received a mixed critical reception. Reviews praised the stealth mechanics and replay value, but criticized the level layouts and story.
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